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Android arcade gameAndroid

Orbit
Escape

Time your jump. Find your next orbit.

A portrait arcade game about timing jumps from orbit to orbit. Explore themed missions, chase an endless-run record, or attempt one-life survival. Orbit Escape is preparing for its first Google Play release.

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Preparing for releaseAndroid
Orbit Escape title beside its white, blue and gold rocket and cyan orbit against a purple space background.

Orbit Escape · Android

Privacy policy.

This policy explains how Orbit Escape for Android handles information when you play, use optional online services, make purchases or view advertising. Orbit Escape is operated by ATOMIC IT PRO under the developer name Atomic IT Studio. Advertising sections apply to ads-enabled versions; the original ad-free release does not initialize advertising or request advertising consent.

Effective 3 November 2026contact@atomicitstudio.com

1. Who we are and how to contact us

Orbit Escape (com.orbitescape.arcade) is operated by ATOMIC IT PRO, using the developer name Atomic IT Studio, in Tunisia. Contact contact@atomicitstudio.com for support or privacy requests. Our website is https://atomicitstudio.com.

You can play the local game without creating an Atomic IT Studio account. Google’s services and your device platform also handle information under their own policies and account settings.

2. Local progress and age choice

Orbit Escape stores scores, mission and reward progress, coins, diamonds, inventory, selected ships, upgrades and preferences in app-private storage on your device. Local recovery copies help repair interrupted saves. Purchase entitlements and hashed transaction markers help prevent duplicate rewards. A hash does not make information anonymous.

The game does not upload your complete save to a studio game server or provide a cloud wallet. Your operating system may back up app data according to device settings. Clearing storage can permanently remove progress and consumed currency.

Where an age screen is shown, your neutral age-range choice is stored locally. We do not request a date of birth or upload this choice to the studio. Known players under 18 do not receive advertising. Google Play Games is available only after an adult age choice. In countries where the age screen is not automatically shown, an unknown age is not treated as an adult choice: advertising uses contextual, identifier-opt-out and child-directed restrictions. Local play remains available.

3. Advertising

New advertising-enabled builds of Orbit Escape include Unity LevelPlay (ironSource mediation), Unity Ads and Yandex Mobile Ads. Network availability varies by the configured auction, country and audience eligibility. Earlier advertising-enabled builds use Google AdMob mediation and Unity Ads bidding. Advertising supports optional rewarded videos, interstitials at the menu after three completed runs, and adaptive banners in permitted menu and gameplay areas. Rewards are granted only after the rewarded-ad completion callback, with duplicate protection. Purchase and ad-removal behavior follows the in-game description.

Advertising providers may process permitted device and advertising identifiers, IP-derived approximate location, ad interactions, device/app information, diagnostics and performance data for advertising, measurement, fraud prevention and service operation. The game does not request precise- or coarse-location permission. Yandex location tracking and app-ad analytics reporting are disabled. Its packaged dependencies include AppMetrica components; the game does not separately activate an AppMetrica analytics service. Provider SDK processing is separate from local gameplay saves.

This update uses the game's own regional privacy screen. Automatic age and privacy screens appear in EU countries and the USA, at a safe menu. In other countries, including Tunisia, the game can use contextual advertising without those startup screens after validating its country rules. That does not create an adult age choice or save an Accept All decision. A known under-18 age or a saved refusal remains a restriction in every country. If the country cannot be reliably validated, advertising is unavailable while local play remains available.

The country is estimated from the connection's IP address by the game's regional service, using country-only IP geolocation data (IP Geolocation by DB-IP, CC BY 4.0). This service does not require a device identifier, cookie or advertising identifier for the lookup. The privacy screen lets the player choose device information use and personalisation separately. Measurement and essential service processing are explained in the screen; rejecting device information prevents advertising requests. A saved choice normally lasts 180 days, and an existing refusal is not converted into permission when that period expires. Closing without saving preserves the previous saved choice and grants nothing new.

Personalised advertising requires an eligible adult, a permitted region and an actual saved personalisation choice. Outside regions where personalisation is permitted, ads remain contextual even after a saved selection. Global Privacy Control and sale/sharing restrictions keep personalisation off. Unknown-age users use identifier opt-out and Families self-certified-source restrictions; a non-certified source must not serve to them.

Open Settings > Privacy choices to revisit the controls. Opening the screen clears existing ad inventory while it is being edited. Saving an eligible new choice applies to subsequent requests; closing without saving preserves the previous choice. Withdrawing device information after SDK startup stops further ad requests for the process and requires a restart before eligible advertising can resume. Withdrawing consent does not undo earlier lawful processing. Providers explain their own controls and retention in their policies.

4. Google Play Games and diagnostics

Eligible adult players can use Google Play Games for authentication and the one-life survival leaderboard. The game sends scores from completed survival runs linked to the authenticated player. Google handles gamer identity, profile visibility and service information. The SDK also processes analytics and diagnostics for reliability and product improvement. Leaderboard visibility depends on your Play Games profile settings.

Local play remains available when sign-in is cancelled, unavailable or offline. The game does not request friends lists or use Play Games Saved Games to upload your local progress. Manage or delete Google-held game data through your Play Games profile or Google account controls.

The game does not enable a separate Unity Analytics, Firebase Analytics or developer-operated cloud crash service. Development builds can write local diagnostic messages. Platform and service providers may process their own operational diagnostics; this is separate from the game’s local logs.

The game checks Google Play for a newer eligible app version at startup, on returning to the game and periodically while open. A confirmed update is offered at a safe menu. Update opens this game’s Play listing; Later or close dismisses the offer. The game does not install an update silently. Google Play handles store-account and device eligibility under its own policies.

5. Purchases and service providers

Optional coin and diamond packs use Google Play checkout through Unity In-App Purchasing. Google handles payment credentials and processing. Orbit Escape does not collect your full payment-card number or banking credentials.

The game checks Google’s signed receipt on your device before granting a completed purchase. It handles the product, package, purchase token, transaction state and quantity, and stores the currency and transaction marker locally before confirming fulfillment. Receipts are not sent to a studio purchase-verification server. Consumed packs are not a cloud inventory and are not automatically restored after clearing local storage or on another device. Google retains purchase records under its own policies.

This release uses Unity IAP 5.0.4. Unity’s documentation for versions before 5.4 states that the purchasing SDK itself does not collect personal data. Google Play’s payment and account processing is separate. We do not use Unity’s direct-to-consumer checkout or webshop.

Recipients of information can include Google for distribution, billing and Google Play Games, and Google AdMob in the earlier advertising-enabled builds; Unity for Unity Ads and Unity LevelPlay/ironSource mediation; Yandex for Yandex Mobile Ads and its packaged service components; Spacemail for support email; and the website host for page delivery and security. Provider policies explain the processing they control. We may also disclose information when required by law, to protect rights or security, or as part of a business transfer with applicable safeguards. We do not sell personal information for money.

6. Device access and website visits

The ads-enabled Android update uses internet, network-state, advertising-ID and applicable Ad Services permissions for optional online features and advertising. It does not request camera, microphone, contacts, photos or precise location. Game saves use app-private storage.

Opening this policy, support email or an external link uses another app or website. Visiting the website sends connection information such as IP address, requested page, browser information and request time to the website host. Operational and security logging may apply. Administrative session cookies support website management.

7. Children and young players

Orbit Escape is intended for a mixed audience across all age groups and is not primarily directed to children. Advertising and Google Play Games are disabled for known players under 18. Google Play Games is also disabled for unknown ages. Where no startup age screen is shown, unknown-age advertising uses contextual, child-directed and identifier-opt-out settings, with Families self-certified-source restrictions. Unknown age is not recorded as adulthood or consent. Local play remains available.

Parents and guardians can use Google Play purchase and family controls. If you believe a child has sent personal information to us, contact contact@atomicitstudio.com so that we can review and respond to the request.

8. Retention and deletion

Local progress stays in app storage until it is reset, cleared or removed, subject to your device’s backup and restoration settings. Settings → Audio & Privacy → Reset Local Progress clears gameplay progress after confirmation. It preserves purchase entitlements and transaction markers and does not erase Google’s records or all recovery and operational records.

For removal of local app data, use Android Settings → Apps → Orbit Escape → Storage → Clear storage or Clear data. Names vary by device. Manage device backups separately. This can permanently remove currency and progress; it does not cancel Google purchases or delete Google-held data.

We use the purpose of a record, unresolved support or privacy requests, security and dispute needs, and applicable legal duties to determine retention of support correspondence and website operational records. Records no longer needed for those purposes are to be deleted or de-identified. You may request deletion of information we control using the contact below; lawful retention requirements may limit deletion.

Google and other providers apply their own retention rules to records they control. Use the linked provider controls for those records. Deleting local game data does not itself erase a Play Games profile, store purchase history or provider records.

9. Your choices and privacy rights

You can use local gameplay without Play Games, manage purchases and profile visibility through Google, reset local progress, and clear app storage through Android. Use Settings > Privacy choices to review available purposes and restrictions. This update automatically presents its age and privacy screens in EU countries and the USA; other countries use the contextual flow described above. Sale/sharing opt-out and Global Privacy Control restrictions are retained. You can contact us to exercise applicable privacy rights regardless of where a startup screen appears.

Depending on applicable law, you may have rights to access, correct, receive, delete, restrict or object to processing, withdraw consent, or complain to a regulator. Exceptions may apply. Email contact@atomicitstudio.com with the subject “Orbit Escape privacy request.” We may request limited information needed to locate records and verify the request; do not send passwords or full payment-card details. There is no separate studio game account.

10. Security and international processing

Local saves use the app’s private storage. Online service connections use the protections provided by Google and the applicable SDKs; the policy page uses HTTPS. Local checksums help detect damaged saves but do not guarantee protection from device modification. No storage or transmission method can guarantee absolute security.

Google and other service providers may process information outside your country. Their policies describe relevant locations and safeguards. Where applicable law requires safeguards for transfers, those requirements apply to the responsible organization. We do not represent local game saves as a cloud backup or promise recovery of consumed currency.

11. Changes to this policy

We will update this page when relevant game features or information practices change and identify the effective date. Material changes may also require notice in the game, updated store disclosures or additional choices. A future advertising or cloud feature will need disclosures appropriate to that feature.

12. Contact

ATOMIC IT PRO / Atomic IT Studio, Tunisia Orbit Escape support and privacy: contact@atomicitstudio.com Studio website: https://atomicitstudio.com Android package: com.orbitescape.arcade

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Need a hand?

For game support, purchase questions, or a privacy request, get in touch with Atomic IT Studio.

contact@atomicitstudio.com